Fall of the Tomb Raider

Rise of the Tomb Raider

PC PS4 Xbox One
9.5

Amazing

Fall of the Tomb Raider

Fall of the Tomb Raider

I like to think I have a good intuition. On August 12, 2014, I predicted that Rise of the Tomb Raider would tank commercially. I’m here to tell you that it seems I was right, not to boast and brag, but to point out that console exclusivity can absolutely crush a game. What does Crystal Dynamics do from here?

Update: 11:20 a.m., 12/21/2015
In the original version of this article, I incorrectly stated that Rise of the Tomb Raider was initially slated for a later-than-January 2016 launch on PC. I gleaned this info from one of our recent articles on the game, which is also being corrected for accuracy.  The article below has been edited to reflect the truth: from the time Microsoft announced the PC version, it always used “early 2016” to describe that launch window. We apologize for the mistake in reporting. 

In August 2014, I wrote an article where I mentioned that only 39% of Tomb Raider sales (that is, the 2013 reboot and its 2014 Definitive Edition) occurred on Xbox platforms, according to data from vgchartz.com.

I postulated that even with hype, Rise of the Tomb Raider probably wouldn’t even sell half what it could have if it had a wide release. It seems that I was correct.

In a recent Gamers Sphere article about Rise of the Tomb Raider coming to PC in January, Sade Tavarez pointed out that the game failed to even crack the NPD’s top 10 sales list. In comparison, Fallout 4, which released the same day as Rise of the Tomb Raider, ranked 2nd in sales that month.

Heck, even Just Dance beat Rise of the Tomb Raider by clocking in at No. 10. JUST DANCE, people. It’s top-selling version was on the Wii. Yes, THE WII. Not the Wii U; I’m talking about the one that launched way back in 2006, five days after Microsoft released the first Zune and 16 days before Drake Bell released his second album. That’s pathetic.

rise-of-the-tomb-raider-1

Back on topic, Sade made two points about why Lara’s latest adventure failed to crack the top 10. First, never release a game the same day as a Fallout game. That’s just a bad idea. Secondly, exclusivity isn’t all it’s cracked up to be. Sure, games like Gears of War and Halo manage to do well, but these occurrences are actually rarities.

As Venture Beat said, only one console exclusive charted in November, and that was Halo 5: Guardians. Of course, Halo has a much larger fanbase than Tomb Raider, and fans have grown accustomed to playing the game on Xbox consoles. If you ask a person to name an Xbox exclusive, Halo will probably be the person’s first answer.

That’s because from Day One, Microsoft has created this image in people’s minds that Halo = Xbox and that Xbox = Halo. Aside from the rare PC release, the two have been inseparable since their inceptions. Tomb Raider doesn’t have that type of stickiness on the Xbox platform.

So, when Crystal Dynamics and Microsoft announced the timed exclusivity, it seemed like a terrible idea to me. Xbox ≠ Tomb Raider, and Tomb Raider ≠ Xbox.That connection has not been made.

Even so, there are certainly some who made it a point to get an Xbox One specifically for the exclusives. I’m one of those people. Halo 5: Guardians and Rise of the Tomb Raider are legitimately the only two reasons I even own an Xbox One. Considering I rated Rise of the Tomb Raider 9.5/10, I would say it was totally worth the money.

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But for those who are much more casual in their play, buying a console for only one game probably isn’t a good idea. Considering the PS4 has a much larger install base than the Xbox One, most people wouldn’t bother on just for Lara Croft. If it’s not on the PS4 (which the majority of current-gen console owners have), nobody’s going to play her game.

I’m sure Crystal Dynamics was paid very nicely for the timed exclusivity deal; nobody in their right mind would sign a deal to have a game on the minority console without a good payment for it. But does that make it worth the minuscule sales?

Microsoft seems to think so; it appears the company is actually satisfied with how Rise of the Tomb Raider has performed. Aaron Greenberg of Microsoft told DualShockers that the game has done well and that the company is pleased, but he did not give sales figures. He only said that the game sold well over Black Friday and that retailers gave positive feedback about it.

But, as Sade also said in her article, it seems that the January 29, 2016 release date for Rise of the Tomb Raider on PC might be in a bid to compensate for the fact that it hasn’t posted high sales by the industry’s standards (even if Microsoft says it is pleased). The release on PC seems incredibly swift. From the way Microsoft previously made it sound, the company had no intentions on releasing the game on PC until Spring, if not later. Is it possible that the company changed its tune once it saw the sub-par sales? It would make sense to at least release it while the awards season hype is still keeping the game in people’s minds.

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And that’s just the issue; Rise of the Tomb Raider is a magnificent title. It’s a shame that few have played it. But it wouldn’t surprise me one bit if the game’s PS3/PS4 version (slated for Holiday 2016) manages to outsell the Microsoft version, even a year after the initial release. It’s not a prediction I’m making, but it wouldn’t surprise me if it happened, because I think there are a lot of PlayStation owners who will gladly snatch up the title when it does launch for them.

So, here’s to hoping that Crystal Dynamics bounces back and makes another stellar Tomb Raider title. The series is just getting better and better. It would be a tragedy if a poor timed exclusivity deal struck the nail in Croft’s coffin for the time being. I don’t think that will be the case, but in a worst case scenario, that might be a possibility. I just hope that more is going on in Croft’s favor behind the scenes than the public sees negatively in its absence from the NPD top 10 list.

My name is Matthew, and I’m an avid gamer. Video games and writing are my two passions. After graduation, I plan to enter the gaming industry as a news writer for a gaming trade publication or a public relations specialist for a publisher. I enjoy playing many different genres of games (though I’m horrible at RTS and brawlers). I try to diversify what I play so I can take in many different ideas, cultures, game and art designs, and aspects of gaming to appreciate it better. I’m a thinker, I love to learn, and I’m here to bring you the latest news and share my opinions through the occasional editorial.

  • SEGA_FAN_KAIN

    It seems it’s a sin only when Microsoft secures a 3rd party exclusive. When Sony does it, it’s all parades and confetti. If Tomb Raider did so badly, why are both Square and Microsoft happy with it’s performance? Real gamers went out and bought Tomb Raider and if they had to they bought an X1 to go with it. All the losers complaining and saying they’ll wait for it on PS4 or PC are blind console fanboys who spend more time hating on Xbox than playing actual games. Pathetic.

    • dapaintrain

      I’ve got a xb1 but I’m waiting for the ps4 release because:
      A: I’ve got a significant backlog already halo 5, fallout 4 and the uncharted collection.
      B: the inevitable ps4 version will probably be an enhanced version and include performance tweaks and all dlc.

      So I’d argue that not all real gamers would care about this yes it looks incredible the reboot was allot of fun after it finally released. However they launched in a very crowded period which has made it sink to the lower end of people’s priority list.

      Just like the reboot it’s a long slow selling game it will steadily sell over time.

    • Mr Xrat

      That’s only part of the problem. Same dull crap the reboot was, released in a packed quarter, sent to die by MS who don’t care about how the game did? No wonder people are annoyed.

      No one cared when MS had Dead Rising 3 as an exclusive. You know why? Because it didn’t exist as a multiplat and it wouldn’t have existed without MS’ funding. Turd Raider 2 is an anomaly that hasn’t happened for a long time and, as a result of the backlash and the game’s failure, won’t happen again for a long time.

      Then again I’d expect this from a Segadrone. Turd Raider 2 flopped. Deal with it. 🙂

      • SEGA_FAN_KAIN

        Not only do you have terrible taste in games, but you’re also about as dumb as a box of rats. Dead rats.

      • Dirkster_Dude

        I suppose it is inevitable that Crystal Dynamics would disagree with you because they are already hinting at Lara Croft’s next adventure.

        • Mr Xrat

          Yeah, already knew about that. Probably just as well they milk the series to death.

    • Kayoss860

      So by your logic, if i like the franchise so much i should spend $400 on a new console plus $60 on a game? You’re not a true gamer, youre an idiot if you did that. A true gamer would take that $400 and buy $400 worth of new games to play on a console they already have. With $400 i could easily buy 6-7 new games on my PS4. But i guess im not a true gamer so i wouldnt know right?

      • SEGA_FAN_KAIN

        A real gamer doesn’t limit themselves to games on only one platform. A real gamer plays Halo, Zelda, and Uncharted. If you can’t find games worth playing on X1, and only play on PS4, you aren’t a real gamer. The same would be true for someone who refuses to buy a PS4 or a Wii U.

        • You know that not everyone can afford all the consoles, right? I have played games from every console, some I like, some I don’t, but personally, I now only play on PC (and some mobile games) and I don’t think that gets me out of the “real gamer” category, does it?

        • Kayoss860

          This is where I don’t agree with you. So if I don’t play Zelda or halo, I’m not a gamer? Have it occurred to you maybe those type of games are not my type of game? So as a “real gamer” I have to buy the console for said game even if that game is not for me? A gamer will know how to maximize how many games he can play. By buying a new console for just one game, he eliminated that. I would rather experience multiple games on one console than experience only one game on multiple consoles. What’s does a “gamer” mean, to me it mean playing games not game.

    • datdude

      If you’re naive enough to believe that Microsoft and Square are “happy” with approximately 300,000 first week sales for a game that reportedly costs around what the Tomb Raider reboot costs to make (around 100 million dollars), I’ve got a bridge I would like to sell you. Wake up dude.

  • Stiggs

    “I’m here to tell you that it seems I was right” — Matt Shiflet, Game Informer

    “I hope it feels so good to be right. There is nothing more exhilarating than pointing out the shortcomings of others, is there?” — Randal Graves, Clerks

  • KashIsKlay

    I expect to see the same type of article when SFV fails to do 8 million in 30 days. Then again Microsoft/Square have yet to release sales figures. It is also funny that people are calling a game a failure that hasn’t even been out two months. This is a game that will have legs and continue to sell over time. The main problem is it was released in a crowded window.

    • kevin

      That’s because unless you’re minecraft, cod, gta or a yearly sports title no the title won’t have long legs. A title sells it’s majority the first 2 to 3 weeks of release and drops off dramatically after that only spiking again when said title is put on sale and that’s a fact. I loved rotr it’s one of the best games this year but no amount of pr speak from Microsoft can hide the fact it tanked sales wise. I mean forget about it not charting in the top ten in npd the month of its release or that it got handily outsold by a remastered uc collection in the Xbox ones strongest region it’s now all the way down to 71 that’s just sad for a high quality triple aaa title like rotr. I hope though like the author of this article we get more tomb raider games because it would be sad if this frankly speaking idiotic timed deal which put the game on the lesser selling platform not to mention the same platform with the smallest tomb raider fanbase stopped this great series.

      • KashIsKlay

        The reboot had legs so will this one. It was outsold by a remaster? What does that have to do with anything? Is there not 30 million ps4 owners now. Of course it sold more. Looking at your comment history it’s quite clear which console you prefer. So this is nothing but a biased response. Take care.

        • static5225

          You’re really good a typing fallacies, are you? This is a correlation = causation fallacy. You made a hasty conclusion without looking deeply into the causes and effects, hence your faulty reasoning:

          “The Tomb Raider reboot had legs”
          “Because the reboot had legs, Rise of the Tomb Raider will have legs, too”

          All games follow an exponential decay pattern in sales. The higher your first week sales, the higher the baseline. Rise of the Tomb Raider started off with very low sales. It only sold 200K in the US *including* Black Friday and 45K first week in the UK. Do note that these numbers include both the XBO and 360 versions.

          It should also be noted that the US and UK are the XBO’s strongest markets. However, the Tomb Raider franchise sells the best in Europe and the console sells poorly outside of the US & UK.

          • KashIsKlay

            Shut up bitch

          • static5225

            1st Amendment. Sorry, bud.

        • kevin

          I’m so glad you looked at my comment history because I want you to tell me how it shows which console I prefer. I have both consoles and I’ll admit I like the ps4 more but that doesn’t mean I don’t like my x1 I’m just stating some opinions and the first one didn’t really have legs and the remaster of it helped out.

          • KashIsKlay

            Fair enough

          • datdude

            The only bias being shown is your own, as you are somebody who clearly cannot deal with the fact that 300,000 in first week sales for a 100 million dollar game budget is a disaster.

          • KashIsKlay

            The game hasn’t been out long. I don’t have stock in the company. The amount of units sold won’t benefit me financially. It was a great game. If they said they are happy with the sells then that’s what it is. Don’t come here trying to argue when the publishers have already spoken.

          • datdude

            Right. They’re so happy with the AAA blockbuster, they just released a free demo on xbox live to try to drum up some sales. LOL. Son, you’re lost. Good luck with that though.

          • kevin

            But I didn’t have a one sided opinion on the subject matter matter of fact I talked about how much I loved the game and that it was one of the best i played this year and I hope we get more of them.

          • KashIsKlay

            In all honesty I think we won’t will see too many more original games unless they are from indie devs. Even Square-Enix was complaining about the initial sales of the reboot before this. Microsoft did help fund it or it wouldn’t of been made. In exchange for that they got a window of exclusivity. But they also complained about Deus Ex sales. I remember there was a time when 1 million meant a game was successful. I think it’s time for a lot of these publishers and devs to work on budgeting.

        • datdude

          Are you daft? Logic is not your strong suit, is it.

          • KashIsKlay

            Said the idiot.

    • Johanna_L

      Lots will naturally have do with potentioal CENSORSHIP cuts in SF V. Will Cammy and Mika be uncensored or will Japanese Capcom comitt harakiri ? Thats why there is a total boycott against Capcom at the moment, censorship is a deal breaker.

      • KashIsKlay

        That’s the world we live in now. As a creator you’re supposed to put out your vision no matter what. Same thing with the DoA fiasco.

  • spideynut71

    The game still has PC and PS4 to release on, so how could it have already “tanked” exactly??

    • datdude

      First week sales are critical, and games, just like movies, sell the most in their first week of release. Rise of the Tomb Raider is purported to have a 100 plus million dollar development budget, with marketing figured into that. 300,000 first week sales are a disaster considering the massive investment. I don’t know how it will do on PC or PS4, but even if you’re the most optimistic for what is possible, they’re not going to make their money back. Not even close.

      • spideynut71

        That’s (partially) true, IF you’re talking about a simultaneous launch on all platforms, but you literally have ZERO knowledge of how it will perform on other platforms for which it has yet to be released.

        Fact is, the game has reviewed extremely well, and looks and plays like a true AAA game should on X1….and I will buy it again on PC, just because I like to play games that push my rig. I wouldn’t be surprised to see the game sell very well when it releases on PC, and later on PS4 (despite all of the bltching over the MS deal with Square). But even if it only managed 5 million copies sold between PC and PS4, and even if it’s sold at a slight discount of maybe $50…that’s $250 million dollars, which makes your baseless prediction and overblown “disaster” comment look plain silly.

        • datdude

          How is it going to sell 5 million copies on pc and ps4? Put the crack pipe down….immediately. Smh…clueless.

          • spideynut71

            Nice reply…very typical of you.

          • datdude

            I’m a realist…as in recognizing 300,000 in first week sales is pathetic. You’re an apologist and an excuse maker. Good luck with that. You’ll need it.

  • Mr Xrat

    It didn’t take an expert to see the game would flop.

    Considering how awful the series is now, this is the best thing MS has done for ages.

  • Nadia

    Just bring back the more sexualized Lara from the past games. Following silly trends like feminism/equality/political corectness isn’t profitable, devs!

    • Johanna_L

      Thats exactly what they need to do. Bring back old school Laura.

      • Nadia

        Make it not just sexy but smart too, doing complex and fun puzzles not lame quick time events

        • Johanna_L

          Cant disgree with that.

  • Johanna_L

    Its easy to see why it truly failed: This game promotes nothing but extreme misandry, an outright male massmurder simulator is what it is, except masochistic weirdos and women who hates mem I dont see who this game would appeal to. This type of games are only successfull when the hero is a MAN. A woman is a big NO.

    • datdude

      ????? I don’t know where to begin with your response. I’m a male gamer who loved the Tomb Raider reboot. I would have gladly bought Rise of Tomb Raider this year, but I have a pc, ps4, and 360. I didn’t want to buy the 360 version, so no purchase. I think the game, like any good game, appeals to people who like, you know, good games. I’m sure someone could look at what you play, what you watch on television or the internet, what movies you go to, etc. etc. and make a simplistic judgement about the content you like as you just did. Lara is a great character, so I’m not sure what you’re getting at by saying “a woman is a big NO.”

      • Johanna_L

        Execpt its not a good game for the reasons I already stated. Then a few other things about tomb raider reboot 2013: Google this: tomb raider 2013 square enix disappointed
        Trust me you will feel lucky! Some details about Rise of the tomb raider you may not know my masochistic weirdo: CD had to come out around two weeks ago and defend Rise because of the horrible sales (Didnt even make top 10!) Tomb raider reboot boss was fired the other day!!!!!! (Eurogamer) These news were not widely reported but they were reported, Rihanna Pratchett who wrote this game and the 2013 reboot is a radicalized GAY girl and as such she hates men. So there.
        NOW….could you tell me the true defination of GENDER EQUALITY?
        PS I couldnt believe it was this easy to corrupt the young and impressonable, I thought you had more brains that that, apparently I was wrong.

        • datdude

          Right. Because you get to decide what is a “good” game or not. Typical. You need work. Find it.

          • Johanna_L

            Cant counter attack? Start cheap name calling instead! Where do you think that will take you or did I make such a strong case you cant, yeah.

          • datdude

            No need to “counterattack” someone who doesn’t know that Square made those comments very early after the remakes release, and since then the game went on to be one of the best selling titles of that year. No need to “counterattack” someone who calls a female “gay”, doesn’t know how to spell definition, doesn’t know how to spell impressionable, and despite these shortcomings in intellectual capacity says someone else is lacking brains. I’ll leave you to your ignorance, and your misery. You’re used to it. Good luck with that.

          • Johanna_L

            Grammar nazi much? Ok sure thing not GAY but Lesbian Rihanna Pratchett, hope you are happy now you little masochistic weirdo. You are a MS plant arent you?

          • datdude

            LOL…ahh yes….”grammar nazi”…the familiar refrain of the idiot. Typical. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!! Good luck with your life…with your limited intellect, you need all the luck you can get!!!! LOLOLOLOLOLOLOLOLOLOL!!!!!!!

          • Johanna_L

            Directly above me is a Rise of the tomb raider lover, now you can see their average IQ these gamers have.

          • datdude

            Can’t spell simplistic words ignoramus nobody says what??

        • Matt

          “Good” is a very subjective game. For that matter, the Tomb Raider and its sequel are both “good” critically. Nearly every outlet ranked them 8/10 or better. Most outlets would say that a game above 8 is considered “great,” which would be a step up from “good.”

          As datdute pointed out, SE was reporting their unhappiness with the sales before the 2013 reboot really saw its decline in sales. Many games sell their bulk early and quickly drop in sales. 2013 TR was different as it had lower weekly sales that stayed steady for longer. When SE reported, that cycle wasn’t really over yet.

          Not to mention, SE had INCREDIBLY high expectations for the game, especially considering it was a) a reboot and b) delayed. So, yes, TR was good; SE just had unrealistic expectations.

          And what does the orientation of the script writer have to do with the quality of the game? I couldn’t care less about that, as long as the game is enjoyable (which it was).

          And no, the game isn’t “Male Massmurder Simulator.” It shows how Lara had to cope with her situation and adapt, just as anyone else would have to in such a situation. Being thrust into that situation doesn’t make her Male Mass Murderer. Sorry; that’s just the storyline of a girl learning to survive; I didn’t realize that made it evil.

          So please, I’d really like to know where you get the idea that by any standards other than your own, this game is not “good” either commercially or critically.

  • Vamien

    Yet you are not complaining about Street Fighter 5 being a PS4 exclusive. You see, when so-called journalist are fanboys, it never goes well. Furthermore, you have no idea of the number of units sold, but who cares? Internet journalists just rip crap from their own buttocks and deliver it to readers on a platter.

    • Kayoss860

      This is true, but remember that Street Fighter franchise is popular world wide, especially in japan, U.S and Europe. It may not do as well being a PS4 and PC exclusive but it has the potential backing due to its popularity.

    • Matt

      I haven’t complained about SFV because I’m not personally interested in it. That’s the difference with news pieces and editorials. I’ve done news pieces on SFV in the past because those are straightforward. But I’m not a fighter/brawler fan, so I don’t particularly follow the game.

      On the other hand, I like action/adventure/exploration games, so RoTTR piqued my interest. So, yes, I wrote this article because it was my opinion and observation on a topic that interested me. Maybe somebody else here will voice an opinion about SFV, maybe not. I know I won’t because I don’t know enough about it (nor do I care enough about it to make an informed opinion).

      And yes, I do have an idea of the number of units sold. Numbers haven’t been given out, but I can do guesswork and estimating based on the info we DO have to be able to say that sales weren’t good, and for the purposes of this article, “the sales aren’t good” is a pretty sufficient statement that is easily backed up. If a supposedly “highly anticipated” title didn’t crack the monthly Top 10, it’s a sign of low sales, even without specific numbers to go along with it. That’s not all that disputable.

  • MaddogPepper

    In my opinion the flop was nothing to do with exclusivity this is a game I would definitely (and will definitely still) purchase but I got Halo 5 and Battlefront instead. The timing was awful and it got lost in a sea of bigger “better” games.

    • Jordi Geerts

      cant deny though that it would have done better if released already on ps4 and pc

      but agree on timing
      They should have pushed this to feb or something

      • MaddogPepper

        Definitely agree – the bigger the potential user base the more units that are going to be sold so it would have done better if multi-plat but still wouldn’t have been as good as it could have been due to timing. I really don’t like exclusivity but I can see why Microsoft and Sony do it.

        Feb would have been much better as it is much quieter and people would have been hungry for a big AAA title to get their teeth into after completing the games they got for Christmas

  • Dirkster_Dude

    Rise of Tomb Raider probably didn’t do as well as it could because of Fallout 4 not because of anything Microsoft did or did not do with the game. Sales of a game isn’t the only benchmark of doing well although I admit it is the most visible one to consumers.

    • Kayoss860

      Thats the problem, Microsoft and Square knew that Fallout 4 will be released on that same date. But yet they did not change the release date for Tomb Raider. NOt only that, Tomb was released near the time frame of other AAA releases like Halo 5, Call of Duty, Battlefront, Battlefield. It had no chance what so ever. They should have released it a lot earlier or move to 2016. It is Microsoft and SE’s fault.

      • Matt

        That puzzled me as well. I cannot, as hard as I try, understand why RoTTR would even try to compete with Fallout 4. They said they were hoping people wold buy both, but I don’t get that. That’s $120 spent on a single game, and people can only play 1 at a time anyhow. With an engrossing game like Fallout 4 that undoubtedly offers an incredible amount of replay value, why would somebody buy both? Buy Fallout 4, then when it’s run its course, get RoTTR on sale. That might be what happened.

        Luckily, my roommate bought F4, and I bought RoTTR, so it all worked out for us 😉

        But I totally agree: a different release date, or even a completely new release quarter/window, would have helped a lot.

  • Vincent

    RotTR on PC had always been announced as Q1 2016. Where is the source saying that it would launch on pc in Spring? Saying that the pc launch was moved up is pure speculation.

    That being said, yeah RotTR is not selling too well, but the franchise is doing fine. The 2013 reboot also started as a sales disappointment, and eventually it broke even and we got a sequel announced only a year later. According to Wikipedia, Square has already announced that a third game is coming.

    Just like the 2013 Tomb Raider, RoTR started with medium sales but will continue selling well. Oh and unlike the 2013 which launched early 2013, RotTR launched in a WAY more crowded and competitive ti e of the year. Only 1 month in is not enough to justify all these doom and gloom articles

    • Matt

      Hey, thanks for pointing this out. One of our writers did an article last week on the topic, and I got my info from that. Here’s the link:
      http://gamerssphere.com/2015/12/15/rise-tomb-raider-coming-pc-january-2016/

      Anyhow, I checked out what you said, and you’re right. I updated both articles to reflect the truth; thanks for the tip!

      I do agree: the crowded marketplace did NOT help RoTTR. I just hope that it keeps steady sales to make up what it didn’t get in month 1.

  • oVg

    I dont own a Bone, but I do remember how disappointed I was when wonderful exclusives on my 360 tanked like Lost Odyssey, Blue Dragon… In fact all exclusives including Alan Wake. Im sure Quantum Break will be next. Im disappointed in the gamers for not supporting a game like this on their exclusive console.

    So why do silly deals like this when the record for mature AAA exclusives has always been bad on the Microsoft console.

    Anyway, I am sure the fans who supported the Re-boot are super angry that they got excluded with the SEQUEL. A SEQUEL.

    NOW all you Boners need to support Quantum Break or your console is dead.

  • datdude

    300,000 in first week sales for a title that had a reported budget similar to the reboot (somewhere in the neighborhood of 100 million dollars) is a disaster. The fact that Microsoft talking heads are trying to spin it any other way is quite frankly embarrassing for them. It’s a dud. They paid for an exclusive to compete with Uncharted. Uncharted got delayed. Microsoft and Square didn’t adjust, and instead stuck with a launch date two weeks after Halo, simultaneous to Fallout, and one week before Star Wars Battlefront. And oh yeah, throw in Cod and Assassin’s Creed in that mix for good measure. Lara never had a chance, which is a travesty born in greed.

    I doubt Lara will sell well on ps4. 2016 looks absolutely loaded with Sony exclusives, not to mention the multiplats that will no doubt once more dominate fall 2016. Where does a year old Tomb Raider fit into that? I don’t see it. Gamers may be looking at games like Horizon Zero Dawn, Mass Effect Andromeda, The Last Guardian, Dreams, Gran Turismo, Final Fantasy…..all possibly launching in the second half of 2016? Rise of the Tomb Raider could potentially face more competition in fall of 2016 than she did in fall 2015. They will have to price it extremely well, say max of 39.99, and preferably 29.99, to get any traction in that market. It’s a shame, because by all reports it’s a great game. The parties involved just turned it into a complete disaster, and it started from the very first introduction when Microsoft and Square didn’t even make it clear what “exclusive” meant, and instead of garnering excitement, they engendered anger from Sony only gamers who could not fathom why the game that had always been on Sony consoles, and sold demonstrably better on Sony consoles, was suddenly a Microsoft “exclusive”. SMH.

    • Matt

      When you listed off all those titles, it reminded me of just how much I have to look forward to next year! But I totally agree. They’ll have to hit a sweet price point to get it to sell on PS4 next year, especially if they really want to release it in the Holiday window. That just seems like another death knell. I’d say a summer 2016 release at the latest wold be the best option, but I guess we’ll see what happens.

  • Agreed, it’s just not a very Based game.
    Crystal Dynamics turned their backs to the Greatness that Awaited them on the Based PS4 and they released a game that wasn’t #4theplayers on the Best Place to Play this holiday season.

    Now, if they had signed a deal with Sony the same way they did so many years ago that would have been a very Based decision indeed. I can guaretee you it’ll sell just as well as other Based PS4 exclusives have and will that are totally okay and not at all bad because they are objectively more Based than Xboned exclusives.

  • Rubix99

    I honestly can’t believe Microsoft went for Tomb Raider timed exclusivity. The franchise has been on the sale decline ever since Tomb Raider 2 in the late 90s.

    The 2013 Tomb Raider was initially considered a flop on both PS3 and Xbox 360. It was only when it went on a special sale offer of $5 on Steam that it saw a sudden sale surge.

    If Microsoft really wanted to go for the jugular…..they should have bagged FULL Call of Duty exclusivity. Or at least 1 full years worth of it.

    Would have been extremely costly but at the unbelievable and staggering rate that game sells……that would have had the potential to turn this whole console generation battle on its head.

    Tomb Raider could not stand a chance at doing this. Even if ROTTR sells 3x better on PS4……they are still hardly going to be numbers for SE to be genuinely proud of.

  • Rubix99

    Whats more interesting. Tomb Raider or this:

  • miyamoto

    Not expecting any good thing to come after this Xbone timed exclusivity mess even if it does come to PC, PS4 and PS3. M$ and SE killed the reboot series.

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