In conventional MMOs, end-game raids are would typically involve 20 players and up crawling through massive instances, and completing various objectives and defeating bosses that are otherwise impossible by a solo player. Bungie drives Destiny in another direction, for better or for worse.
Destiny will be scaling things down quite a little.
The raids would be restricted at a 6 player maximum, and has no support for matchmaking. Destiny’s writer, Luke Smith is quoted to say that “Raids are extremely crafted, six-player, friends-only gauntlet runs that might best be described as gut-checks.”
Unsurprisingly, the news sparked confusion and garnered negative criticism from those who had their eyes on the upcoming title.
The idea that the raids are bound by a strict 6 person entry does a disservice towards play sessions for a majority of the players. Chances are, you don’t have 5 other friends that are playing Destiny. And even if you do – the odds are such that not everyone is going to be free at the same time.
On the flipside, if you have more than 5 friends that are wanting to jump into a raid instance tonight, someone is going to have to sit out. The problem doesn’t solely lie with the fact that there will be no match-making, but how Bungie has decided to make their options for end-game raids so inflexible. Are players who are unable to gather exactly 5 friends going to miss out on critical game features?
Smith also promises monsters and situations that “demand of you things you’ve never even really been asked to do in a shooter before.”
And perhaps, one of these situations is forcing players to go out there and make new friends, or maybe bugging your other friends to pick up a copy of Destiny so that you’d finally have a raid team. Some players are speculating that matchmaking would find its way into game after the furious waves of feedback, as of now Bungie retains a staunch defense in favor of their design choices.